Saturday, 7 May 2016

Writing A "List"

Hello! Sorry it's been so long, been very busy with exams and such so here is the first blog post in what seems like eternity! In this post I'm going to talk about list writing for beginners, something that often determines the direction you take your army.

First things first you need to get hold of the codex of the army you want to collect. It's important that you're interested in the background "fluff" and they way the miniatures are played on the table top. For example if you want just an elite force or similar something like Grey Knights might be best, but if you fancied horde armies then you have a few more options like Tryanids, Orks and an infantry based Astra Militarum could be horde armies. So once you've picked up the codex and read it through it's time to build your army.

Here it's important to note the ways you can write a list. So you could go for a "Combined Arms" Detachment, this is the standard force organisation that is explained in the rule book with 1 HQ choice and 2 Troops choices minimum. Then you have other detachments and formations that are in each armies codex, well mainly the newer releases. These often have unique requirements and bonus effects. Once we have picked a Primary Detachment you are then allowed secondary detachments,
these can be in the same army or allies.

Now that we know which ways we can build the army list it's time to sit down and think about what you want to include. For this I would 100% recommend the software "BattleScribe" (here a link to their site: This is for all computer software's and even mobile apps, and it makes writing a list so easy. Even if you decide not to download their free software you can use good old pen and paper to write up that list.

As for starting, I tend to start of my armies looking at combined arms detachments, this is because I like my troops to have objective secured and it's really flexible. So start by looking at the minimum requirements. In this case its 1 HQ and 2 Troops. As a beginner it can be daunting having too many models to paint so my advice would be to build your army first to 500 points, then in steps of 250 or 500 afterwards, just makes it easier to get through that painting. The first thing I did when I built my initial 500 points Space Marine list was looked at keeping my HQ choice low cost and then maximising the utility of the troops choices. So I had a 90 point librarian, which also opened up the psychic phase which I like too, and then had two full 10 man squads of tactical marines both with rhino's. In a 500 points game you won't meet many opponents with something these units can't deal with so it's a great way to start.

After filling out the required slots in 500 points, next I would add an elite choice in their, make them really strong and have that almost take up the next 250 (if you're playing an army with that capapbility) this allows one unit to be on the board that just goes around causing havoc, for this I went with the Assault Terminators. From here the next 250 can go on Heavy Support and maybe a Fast Attack choice, this gives you a well rounded 1000 point list that can do a lot of things and will be good for objectives with the troop choices, most likely with their dedicated transports too.

Where you go from here is all up to you. 40k is such a flexible game it allows you to take the army you want to take 9 times out of 10. One final point I'd like to make would be to avoid going "Unbound". I hate people who play an unbound list with things that are stupidly good and come with no tax of having to pay for the HQ and Troops choices to make it combined arms. Play someone who in 850 points had: Chapter Master on a Bike, Leman Russ Executioner, Death Company and Assault Marines. I went Battle Forged and got wrecked, feel free to go unbound if you're going to make it fair but don't be the guy that you're friends will love to hate, no one will play against your for good reason,

Well Thanks for Reading


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