Monday, 9 May 2016

More 30k Shenanigans, Iron Hands!

Hello all,

So those 10 marine arrived and I have been having a little bit of fun with bionics.  This is my first venture into using plastic-card and I have found it very fruitful.  This will just be a basic 10 man squad with a combi sergeant, nothing too fancy.



Most of the bionics were created by taking chunks out of the power armour and filling it with a few bits of plastic-card rod to represent pistons electronics.  The guy who has his arm lopped off also has a few bristles from a manky pot scrubber shoved in his arm hole to represent a few sheared cables.  I also found it very easy to remove the forearm sections as the bionics could just be placed onto the bolter hand.

Will have more content to follow once these guys are all painted up.

Thanks for reading,
Harry

Sunday, 8 May 2016

Imperial Militia and Cults, a step towards 30K




Hello All,

So this is something a little out of the blue, a 30k army.  Me and Callum are currently toying with the idea of the betrayal at calth box (so much so I have 10 of the marines coming, shhh) and naturally I have been exploring the 30k rules.  I stumbled across the Imperial Militia and Cults rules, something I knew existed but always thought it was just a way of bringing chaos cultists to 30k.  I was wrong.

The Imperial Militia and Cults army list is what I believe the guard codex should be; heavily customisable units to represent any form of unit from any form of world.  You can have everything from hoards of savages armed with crude weapons and knives to power armoured, land raider riding "guardsmen".  You can literally field any 28mm model using these rules; roman legionnaires, pirates, Napoleonic infantry or even something like kroot. This excites me.

Another thing that excites me is cheap models.  So when I realise I can grab a box of 60 Napoleonic infantry, do a little work to make then more "futuristic" and field them for about 1000points costing me only £20, I get even more fricking excited.  Then we add historic tanks, artillery and we will end up with something awesome.

I bought some dismounted dragoons of perry miniatures.  These guys were just to test quality, scale etc. as you get two on a sprue for £1 which is pretty crazy.  Being historic scale models, they are much smaller than guardsmen in stature.  This will make weapon swaps trickier but we should be able to make do.   The bonus of this is it actually makes space marines look big, a good thing in the 30k universe as space marine will be this armies common foe.

I also had to trim their little moulded bases off an fit them to 25mm rounds.  These had the slots covered by a layer of paper and pva, not noticeable when gritted and painted.  Trimming the bases was a massive ball ache so I may not bother in the future.



These guys painted up well and I was really impressed with the quality.  As you can see the poses get a little dull and I very much doubt I will be making a full army from these dudes.  So whats the big plan stan?

Infantry
Victrix makes a great range of Napoleonic infantry which are pretty posable and cheap.  I will most likely go for the British Waterloo set.  I am secretly super patriotic and could not bring myself to go for a different nation.  Using scottish highlanders was very tempting but the novelty of painting tartan would soon wear thin.  With this set you get a great range of pose and arm positions meaning that support teams, platoon command squads are all possible.  There is also the option of mixing up some of the Perry miniatures sprues to make some riflemen and addition commanders. 

Ogryns are the only other infantry in the list that are not your standard "human" model.  Victrix also interesting produce some 54mm Napoleonics which could fulfill this role very amusingly.  In practice this would look a little off so maybe the option of just making some bionic suits for a few lucky chaps is the best option.  Cavalry models could also work very well but it might just be best to leave these big chaps out of the list.


Artillery
The big hitters in this list seems to be the artillery.  You can roll with the big boys, basilisks and Medusas, or take some rapier batteries which can be quad mortars, quad las cannons, quad this and quad that.  For this I hope to be using some plastic-card and 3D printing magic to form the artillery pieces.  However, Victrix produce an artillery set in which you get 3 cannons and 15 crew members.  These cannons could make some nice rapier batteries and the crew could then be divvied up between the bigger guns.  


Tanks!
Ah yes, it would not be a true Imperium army without fuckoff massive metal boxes sprouting over sized guns.  As I have already strayed from games workshop there is no real reason to stick to it for tanks.  Now, obviously there were no tanks in the 1800's so we have to get a little imaginative.  The Russians created some barmy tanks in the 30's and as these were used in the war there are plenty of model kits around.  

For Leman Russ tanks (minus sponsons) a T26 would do the job well enough.  At 1/35 scale they come in roughly the same size and with some modifications to the weapons, crew etc. they should fit rather nicely.  A bigger bonus is when you find them for £6 a piece on ebay, bonza!


Now did somebody say budget super heavies?  No?  Well I will be getting some anyway.  An what better than the fuckoff massive T35.  Seriously, this bastard will be 28cm long if bought in 1/35 which is as long as a baneblade (albeit significantly narrower).  With some modeled on sponsons we could probable make something pretty nasty.  It also costs around £20 on ebay, not bad.


Theme
I hope to make a traditional "guard" army.  This will include a couple of 30 man blobs, a few grenadier squads, a load of artillery and some armoured backup.  This will be headed up by a buffmander, and a few medics, "commisars" etc.  

These guys will have to be painted red, although I will probably tone them down a little.  I will make them a little futuristic but I am hoping just making them coherent with a few tanks and artillery pieces will make them look sci-fi.  Oh and a few bionic legs here and there.


That pretty much sums up what is spinning around in my head right now.  I will probably put out something soon when I have written up a list and do a mini review of the milita codex.  Crazy times!  Lots of good stuff to follow. 

Thanks very much for reading guys,
Harry






Saturday, 7 May 2016

Age of Sigmar, Warriors of Chaos update



Hello All,

It has been a while but I am back!  With me I bring a load of exciting new content and a few updates to the blog.

Firstly, the blog.  As you may have noticed the labels for our posts have been updated and a handy label list has been added the right of the blog.  Now you guys can easily go back and look through various projects with ease.  Bonza.

Now, on to the exciting stuff.  Cast your mind back to Easter and you may remember our extraordinarily successful Age of Sigmar battle report.  Whether this was due to exceptional video editing or video exposure, the fact of the matter is that age of Sigmar is much more popular than we thought.  Rapid model releases and the promised introduction of a fair points system is started to make Age of Sigmar look juicy indeed (Hype!).

I have painted up 10 of my warriors and the Lord (as some of you may have seen on twitter a while ago).  I have pushed the boat out a little with these chaps and tried a different basing technique, a little more highlighting and better attention to detail.






We also have some chaos knights thrown in to the mix now.  I got 10 of these bad boys but will probably just build up and paint 5 for now.


This will bring my army to a nice little force ready to take on some more puny elves.  Next on the shopping list is probably a Lord on a Manticore.  Mainly because the model is awesome and I want this army to be a little showy in terms of painting standard.  The wise thing however would be getting some ranged support, maybe some goblins or ungors.

Thats all from me for now, next blog will be coming out soon!  Especially as I have got my 3D printer up and running.

Thanks for reading,
Harry

Writing A "List"

Hello! Sorry it's been so long, been very busy with exams and such so here is the first blog post in what seems like eternity! In this post I'm going to talk about list writing for beginners, something that often determines the direction you take your army.

First things first you need to get hold of the codex of the army you want to collect. It's important that you're interested in the background "fluff" and they way the miniatures are played on the table top. For example if you want just an elite force or similar something like Grey Knights might be best, but if you fancied horde armies then you have a few more options like Tryanids, Orks and an infantry based Astra Militarum could be horde armies. So once you've picked up the codex and read it through it's time to build your army.

Here it's important to note the ways you can write a list. So you could go for a "Combined Arms" Detachment, this is the standard force organisation that is explained in the rule book with 1 HQ choice and 2 Troops choices minimum. Then you have other detachments and formations that are in each armies codex, well mainly the newer releases. These often have unique requirements and bonus effects. Once we have picked a Primary Detachment you are then allowed secondary detachments,
these can be in the same army or allies.

Now that we know which ways we can build the army list it's time to sit down and think about what you want to include. For this I would 100% recommend the software "BattleScribe" (here a link to their site: http://www.battlescribe.net/). This is for all computer software's and even mobile apps, and it makes writing a list so easy. Even if you decide not to download their free software you can use good old pen and paper to write up that list.

As for starting, I tend to start of my armies looking at combined arms detachments, this is because I like my troops to have objective secured and it's really flexible. So start by looking at the minimum requirements. In this case its 1 HQ and 2 Troops. As a beginner it can be daunting having too many models to paint so my advice would be to build your army first to 500 points, then in steps of 250 or 500 afterwards, just makes it easier to get through that painting. The first thing I did when I built my initial 500 points Space Marine list was looked at keeping my HQ choice low cost and then maximising the utility of the troops choices. So I had a 90 point librarian, which also opened up the psychic phase which I like too, and then had two full 10 man squads of tactical marines both with rhino's. In a 500 points game you won't meet many opponents with something these units can't deal with so it's a great way to start.

After filling out the required slots in 500 points, next I would add an elite choice in their, make them really strong and have that almost take up the next 250 (if you're playing an army with that capapbility) this allows one unit to be on the board that just goes around causing havoc, for this I went with the Assault Terminators. From here the next 250 can go on Heavy Support and maybe a Fast Attack choice, this gives you a well rounded 1000 point list that can do a lot of things and will be good for objectives with the troop choices, most likely with their dedicated transports too.

Where you go from here is all up to you. 40k is such a flexible game it allows you to take the army you want to take 9 times out of 10. One final point I'd like to make would be to avoid going "Unbound". I hate people who play an unbound list with things that are stupidly good and come with no tax of having to pay for the HQ and Troops choices to make it combined arms. Play someone who in 850 points had: Chapter Master on a Bike, Leman Russ Executioner, Death Company and Assault Marines. I went Battle Forged and got wrecked, feel free to go unbound if you're going to make it fair but don't be the guy that you're friends will love to hate, no one will play against your for good reason,

Well Thanks for Reading

Slick


Dark Vengeance

Hello Wargamers,

Today I am talking about something that I think has done the world of 40k so many favours. As the title suggests I will be discussing the latest 40k box set, Dark Vengeance. Now obviously if you're a 40k veteran you'll know that this box has been out for some time, for those who haven't yet looked into this it is by far the best value for money box released from GW in their history. This £75 (if you actually buy from GW) box is packed with just enough models for 750pts of Dark Angles and just a little less Chaos models too, provided you give appropriate upgrades. For a box that includes two armies, a rules book, templates, dice and measure sticks along with bonus books for learning to play I honestly can't think of much more they could have done for that price.

The models themselves are very nice scuplts and are snap-fit meaning assembley is fast and easy. Sure, there are some gaps that need filling but thats okay, the value for money far surpasses this minor shortcoming. It is for this reason I am desperate to buy and paint all the miniatures in the box set, yes both Chaos and Dark Angles, this is because I both love the sculpts and I really would love to make a "How to play" 40k series. I know there are many other channels that have done this in recent years but I'd like to run through all the steps of the book inside and run through the painting and construction of the box too. 

This would be a full video series consisting of simple painting tutorials, assembly, and running through the "Learn to Play" guide from the box set it self, step by step. I'm hoping the inclusion of 2 new armies (with another two that I'm working on anyway) and a nice new video series with games too will help match the wants and needs of my viewing audience on youtube. Do you guys have an thoughts on this idea? I would really like to get a good gauge of what you know so I am able to continue making the content you want to read and watch. 

Thanks for reading,

Callum.

Sunday, 28 February 2016

My Crimson fist army list

Hi All,

I have never really touched on how my crimson fists play on the table top.  I love a good game just as much as I love a good modelling session.  The list I have has more been tailored to fit the models I happen to have rather than the other way round.  This has made me realise there are many, many holes and I hope to start turning that around so that by the time I reach 3000 points, I have a good round list.

So lets cover what I actually want these sons of dorn to do.


HQ


I wanted Pedro straight off the bat, even though he cost a shitton.  I never really fielding him until I reached around 1500 point games.  To make up for that I have been using some of the honor guard as captains and even converted a chaplain.  Hoping to get a librarian sorted soon as I really wish I had some psychic shenanigans.  After that I may be looking at getting a Lysander-assaultermator- landraiders deathstar.

Troops

Obviously I am going to have a fair few tactical marines.  They are cheap to buy, fun to play and with the imperial fists chapter tactics they are pretty much ballistic skill 5.  Bonza, gotta love them.  I went a bit over kill and am now looking at around 40 of the little fuckers and only one rhino.  Not so great.  The lack of mobility has definitely been crippling me when I play 1500 points plus and I have to field them.

Elites

Other than the swathes of tactical marines, I wanted this army to by quite elite and based around Pedro Bantor.  Objective securing sternguard, terminators and honor guard were all picked up.

The honor guard are only really there because I wanted 10 sternguard and didn't want to use the legs with panty cloths.  I thought, "hey, these legs would make great honor guard" and voila, they were born.  Not used them yet, probably because I still need to paint them.

Love the terminators, never really let me down now I have learnt the deep striking them usually causes a hot mess.  Not really much tactics going on with these yet, just trudge about and shoot shit.

The sternguard were the unit I was the msot excited about when starting this Pedro List.  The first game I played with them I learned pretty fast they are just posh tactical marines and will get shot dead in one turn.  Whoops.  I found you either need to drop pod them next the enemys most expensive unit and take as many TEQs with you when you get brutalised next turn or play them carefully, moving through cover and making the most of their special ammo.  Either way, these guys are good fun.

Fast Attack

Assault marines!  Love these guys, even if I did fork out rrp for them.  Good for harassing small stuff and being generally mischievous.  They have been somewhat of a learning curve, knowing that attacking other assault units with them just does not go well.  These boys are there to slaughter small troop squads, threw a power sword in there for MEQ poking.

My stormtalon is a pretty neat model.  That's about it really, not played it yet so we will see how that turns out.  Its 7E right so everyone needs flyers?

Heavy Support

Hmmm, not much going on here.  A dev squad with three plasma cannons is about it really.  These guys are actually pretty mediocre.  They usually scatter or blow up in their own faces before they are really effective.  Still fun when you blast a terminator squad away in one turn.


So who wants to actually see the list?

Space Marines: Codex (2015) (Combined Arms Detachment) (563pts)

  • (No Category)

    • Chapter Tactics *

      Imperial Fists
  • HQ (150pts)

    • Librarian (150pts)

      Mastery Level 2 (25pts)
      And They Shall Know no Fear, Chapter Tactics *, Independant Character
      • The Armour Indomitus (60pts)

        Bolt Pistol, Force Sword
  • Troops (283pts)

    • Scout Squad (73pts)

      3x Boltgun, Camo Cloaks (10pts), Heavy Bolter (8pts), 4x Scouts (44pts)
      And They Shall Know no Fear, Chapter Tactics *, Combat Squads, Infiltrate *, Move Through Cover, Scout
      • Scout Sergeant (11pts)

        Bolt Pistol, Boltgun
    • Tactical Squad (210pts)

      Grav-gun (15pts), 4x Space Marines (56pts)
      And They Shall Know no Fear, Chapter Tactics *, Combat Squads
      • Razorback (75pts)

        Twin-linked Lascannon (20pts)
      • Veteran Sergeant (64pts)

        Plasma Pistol (15pts), Power Fist (25pts)
  • Fast Attack (130pts)

    • Stormtalon Gunship (130pts)

      Typhoon Missle Launcher (20pts)
      Strafing Run, Vectored Afterburners

Space Marines: Codex (2015) (SM Gladius Strike Force) (1960pts)

  • (No Category)

    • Chapter Tactics *

      Imperial Fists
  • Core (885pts)

    • 'Battle Demi Company * (885pts)

      Objective Secured, Tactical Flexibility
      • Assault Squad (95pts)

        4x Space Marines (56pts)
        • Veteran Sergeant (39pts)

          Bolt Pistol, Power Sword (15pts)
      • Chaplain (105pts)

        Chapter Tactics *, Independant Character, Zealot
        • Power Armour (15pts)

          Plasma Pistol (15pts)
      • Devastator Squad (115pts)

        3x Plasma Cannon (45pts), 4x Space Marines (56pts)
        And They Shall Know no Fear, Chapter Tactics *, Combat Squads
        • Space Marine Sergeant (14pts)

          Bolt Pistol, Boltgun
      • Tactical Squad (210pts)

        Flamer (5pts), Missile Launcher (Frag & Krak) (15pts), 9x Space Marines (126pts)
        And They Shall Know no Fear, Chapter Tactics *, Combat Squads
        • Veteran Sergeant (64pts)

          Plasma Pistol (15pts), Power Fist (25pts)
      • Tactical Squad (170pts)

        Flamer (5pts), Missile Launcher (Frag & Krak) (15pts), 9x Space Marines (126pts)
        And They Shall Know no Fear, Chapter Tactics *, Combat Squads
        • Space Marine Sergeant (24pts)

          Bolt Pistol, Compi-plasma (10pts)
      • Tactical Squad (190pts)

        Heavy Bolter (10pts), Plasma Gun (15pts), 9x Space Marines (126pts)
        And They Shall Know no Fear, Chapter Tactics *, Combat Squads
        • Veteran Sergeant (39pts)

          Chainsword, Grav-pistol (15pts)
  • Command (330pts)

    • 'Strike Force Command (330pts)

      Pedro Kantor (185pts)
      • Honour Guard (145pts)

        Chapter Tactics *
        • Chapter Champion (45pts)

          Boltgun, Relic Blade (10pts)
          Honor or Death
        • Honour Guard (25pts)

          Power Axe
        • Honour Guard (25pts)

          Power Sword
        • Honour Guard (25pts)

          Power Sword
        • Honour Guard (25pts)

          Power Sword
  • Auxiliary (745pts)

    • '1st Company Task Force (745pts)

      Extremis Level Threat *, Fear, Fearless, Terrifying Proficiency *
      • Sternguard Veteran Squad (295pts)

        • Drop Pod (35pts)

          Storm Bolter
          Drop Pod Assault, Immobile, Inertial Guidance System
        • Veteran (32pts)

          Coombi-plasma (10pts)
        • Veteran (32pts)

          Coombi-plasma (10pts)
        • Veteran (32pts)

          Combi-melta (10pts)
        • Veteran (32pts)

          Combi-melta (10pts)
        • Veteran (22pts)

          Boltgun
        • Veteran (22pts)

          Boltgun
        • Veteran (22pts)

          Boltgun
        • Veteran (22pts)

          Boltgun
        • Veteran (22pts)

          Boltgun
        • Veteran Sergeant (22pts)

          Bolt Pistol, Boltgun
      • Terminator Assault Squad (215pts)

        4x Any model may replace its two Lightning Claws for a Thunderhammer and Storm Shield (40pts), 4x Terminator (140pts)
        And They Shall Know no Fear
        • Terminator Sergeant (35pts)

          Two Lightning Claws
      • Terminator Squad (235pts)

        May replace Power Fist with Chainfist (5pts), Replace Storm Bolter with Assault Cannon (20pts), 5x Terminator (175pts), Terminator Sergeant (35pts)
        And They Shall Know no Fear

So there we are, about 2500 points as it stands.  The sergeants of the tacticals squads are wysiwyg so it could easily be trimmed down.



What would I change?

So what am I buying next basically.  I think more drop pods/rhinos are on the cards.  Might try and scratch build some drop pods, screw spending that sort of money on it.  A land raider would deffo be helpful for my assault units as I do actually have some assault terminators coming up soon.

Heavy support needs a look in, need some lascannons in there.  Maybe a predator or something although tanks are expensive irl money, even if you hunt around on ebay so we will see what I can get my hands on.

I have also been toying with the idea of assasins, they seem like good fun and I rarely seem them played.  Plus its only one more model!  Hooray.


That is all from me today, let me know what you guys think of my list.

Cheers guys,
-Harry


P.s. sneak peaks of my terrain projects in here, more on that later.


Friday, 26 February 2016

How to build and army for cheap - the £25 challenge



Hello All,

So as so of you may or may not know Callum and I have been running the £25 challenge and loads of people have been getting involved.  The idea is to start a Warhammer 40k army and build it to a playable 500 points for just £25.  I started off with Dark Eldar and bought a load of 3rd edition warriors but quickly fell out of love with these and turned to my old favorite, space marines.

Space marines are by far the most popular army that games workshop sell; they are easy to play, easy to paint and the range is massive.  Not only do gw sell space marines in many cost effective sets, it also means that places like eBay and other second hand sites are brimming with the little guys, you can pick up an army for a weeks pocket money.  I thought I would put together a little guide on how to set up an army cheaply and also give an update to my own £25 challenge.

Option 1 - The new stuff

So you have £50 in your pocket and want to start an army off the sprues, new out the box.  I don't blame you, making the models is half the fun and that shit feels good.  Games Workshop currently offer start collecting boxes which rrp at £50 but you can pick up them up for between £35 and £40 from registered retailers.  These are awesome ways to start collecting (no pun intended) as each one is a single formation that plays right out of the box, usually with some pretty neat special rules.

There are however a couple of issues with these boxes.  You get no rules, no army list info and they are all multipose stuff.  This means you will need to invest £10-£20 in modelling supplies and about £40 in reading material if you are new to 40k.  This can be a bit of a downer when only half your money is actually being spent on models.  The other issue is that some of the boxes do not expand very well.  What I mean by this is that each on is a tailored formation that contains precisely what is in the box.  If you start buying more figures you will need to break this formation into another force organisation chart or buy enough models that you have another separate force running along side your initial box; very frustrating.

Start Collecting, Space marines


Then there is Dark Vengeance.  This is a great box that contains two chunky armies that do not require complex assembly, all the rules that you need to play said armies and all the dice and templates that you will ever need.  This is great if you have a friend to split it with, usually this will run you up about £40 each depending on where you get it from and how you split it.  If you are not lucky enough to have friends you can pick dark vengeance stuff off ebay for cheap.  The armies go for between £25 and £30 as well as the individual units.  Even though I have been collecting my army a while I have still used Dark Vengeance marines to bulk up my forces.

So what is the catch with all this?  Well firstly the armies have zero customisation unless you start cutting stuff up.  The space marine side is pretty set as dark angels, you can file off the logos on most of the marines but the character models and terminators are a little trickier.  The same goes for the chaos, you are very much stuck with a khorne themed force.  This is fine if you just want to play but if you really enjoy the modelling side of things this can be a bit of a dull introduction to 40k and you will be left with an army identical to hundreds of other plays.  40k has a lot of role play elements and for many people most of the fun comes from making your army that looks exactly how you want it to look and play exactly how you want it to play.  This is something the start collecting boxes

Dark Vengeance, top dollar


Option 2 - The old Stuff

So you still have that £50 but you want more.  You want to start playing with 750-1000 points straight off the bat.  Off to eBay with ya, this is where the juicy stuff starts.  If you have a bit of time, patience and thrift you can do wonders with second hand models.  Again, this is very dependant on what force you want to start as some races just simply are not as popular and therefore you will find it much harder to pick stuff up on the cheap.  Space marines are by far the cheapest, orks, necrons and chaos are pretty easy too.

The key to eBay modelling is weighing up how much you want to spend and how long you want to spend restoring old models.  Plenty off decently painted/base coated models go for cheap on ebay and if you are allergic to modelling and painting this is a fine way to start wargaming.  The best way however is to find those job lot auctions of terribly painted models that look like they have been put together by monkeys.

I managed to pick up 20 tactical marines for just under £10 from two seperate listings.  There were all painting pretty terribly, lots were wonky and they all came on 25mm bases.


But who wants shit looking models?  You could always just paint over the models if you just want a coherent force however the best way to make these guys looking like new is grabbing some Dettol (other products do work but I find dettol is the best).  This will strip all the paint off the models and not effect the plastic.  I will hopefully be putting a tutorial up over the weekend to show you guys the best way to do this.  

I had these guys stripped, rebased and repainted within a day and they are now looking pretty damn fine. 


That is £10 and a few hours work for £20 space marines.  The average Joe troop choice such as tactical marines are always the cheapest models to pick up but with some hunting and patience you can get almost anything off eBay.  For my £25 challenge I have picked up some of the dark vengeance character models for £3 and am currently looking for a Dreadnought (these come up cheap as the old Dark Vengeance equivilent, Assault on Black reach, had a Dreadnought). 

A few points to note on thrifting your way through the hobby is extra costs.  In truth, those marines probably cost nearer £15.  This is because you have to think about the cost of the Dettol, the cost of the bases and even the cost of all the bloody loo roll I used to clean my bathroom after.  If you have everything setup and you have all the paints, this is deffo the cheap way to go about starting or expanding an army, however, if you are completely new to the hobby I still think it is best to go with some of the newer boxes from gw.  After all, who doesn't love a bit of plastic crack, that shit smells gooood.

Hope some of you found this helpful.  I will put a proper dettol tutorial out this weekend and hope to have a proper update out soon.

Thanks for reading,
- Harry




Wednesday, 24 February 2016

How to paint a crimson fist, Rynn's World style



Hello All,

So something I realised when starting this blog is that I do not really have that much time for hobbying lately.  Due to university, sport and girlfriend commitments I only really have a few hours spare on my own for modelling.  This has made me very conscious of how quickly I paint models and how to start painting efficiently.  Today I sat down to paint a few "reinforcements" for my crimson fists; two sergeants, two heavy weapon dudes and a tactical marine that must have got left out somewhere on the way.  As this was probably the most diverse my painting sessions get I thought I would share with you guys just how I paint my models and how I make sure I can rack out decent looking chaps in not much time.

Base Coats

So the key to success with space marines is getting the base coats done fast.  The first colour does not need to be neat nor does it need to be particularly even if you are going for a weathered look.  I had my 5 guys based in blue within 5 minutes.  I use a shit brush and just go to town, just make sure you never lay anything on too thick.


As you can see, the brushes I use are not exactly special.  Besides, they don't need to be!


As you can see they are not very neat but all the blue is down where it needs to be.  

I chose to do my silver next, this completely depends on what chapter you are painting but a big thing I have learnt is getting the paint order right.  Silver covers the next largest area, anything that the silver slips onto will most likely be red.


I was a bit more careful with the red and silver as the aim of the game is to complete the base coats without having to go back to another colour.  Being careful takes up much less time then rushing it and having to correct later.

After this I just went over the model and corrected anything I screw up and picking out details such as scrolls, cables and the green for the plasma guns.


Washes

After this stage it was on to the wash.  I dont use GW washes as I like to control how thick the wash is in certain areas.  I use an old pot of Scortched Brown and mix this with water on a palet and just wash the whole model.  I try and put it down thicker on the feet and then have a bit lighter on the top.  I love using this wash, I think it really dirties the model up.  Alternatively, if you wanter a cleaner look, I just use black for some of my other models.


Highlights

Once this is dried the models look a bit turdy and dull.  Time to do some highlighting.  I use a fairly watery Ultramarine blue for my highlight colour, usually one brush load will do the whole model.  A good tip is to break the highlight line here and there, this enhances the weathering later on.  I also highlighted the khorne red with wazdakka at this point.  Any highlighting that goes wrong, dont try and go back over it in your base coat, just smudge it with your finger.  This will usually just leave a bit of paint on the edge you were highlighting and spread the rest of the paint out.  These are the only highlights I do, the weapons are just left alone.



Weathering

Don't want your chap any more weathered?  Stop here, you're done!  Want some chips?  Keep going, this is where it gets fun afterall.  I do this very simply, I grab my shit brush and attack the model very gently with some Tin Bitz.  I try and make these relatively small and in a places where it would make sense to have scratches e.g. shoulder and knee pads.  Again, if you make these marks too big or in the wrong places, just smudge it with your finger and life will sort itself out.


Once this is done I just use my detail brush and apply some boltgun metal to the top/bottom of the scratches.  I also add a few "fresh" scratched with just the boltgun, don't go too wild with that though otherwise it looks a bit crap.


Hey presto, battle damage.  Although it's a simple process this did take a while to get it right.  The size, placement and distribution of the "random" scratches really does matter.

Another detail to note on before we base these bastards is the plasma guns.  I havn't touched them since the basecoat and used to just leave them as is, maybe go over them again in snot green.  Recently I have dug out an old sunburst yellow which has separated a fair bit.  I use the watery paint on top to just glaze over the green.  This really makes it glow, bonus points for running over onto the metal for a bit more glowy glow.


Then it is on to basing.  I leave this to last now as I like to dry brush some of the codex gray onto the feet of the model.  More weathering goodness.  Then it just sticking down some flock and you're sorted.  I wish I had done a more adventurous basing technique when I started my army.  Unfortunately its just too much effort to re base nearly 50 figures.


Now all my dark vengeance grunts have some proper lads to lead them rather than some blokes in dresses.

These guys took me about 2 hours to paint, the documentation probably took some time out of that and the fact that there were a few other details such as the plasma guns and heavy weapons.  Adding another five models to the mix would not add that much time on meaning I can usually get a tactical squad done in an afternoon.  Good news when you only really have an afternoon of painting a week!

This has been a good leaning curve for me.  I have gone from a kid with loads of time and no models to an adult with not much time and loads of models.  Not only has the quality of my painting actually got better, but now I do it quicker!  Result.  

Other updates

So what else have I been up to?  I sent my 3D printer off to hopefully get repaired/replaced as apparently they shipped me a broken one.  Nice.  

Hobbying wise, these are the only four models I have painted this week.  The £25 challenge has shifted from dark eldar to space marines.  A bit of a cop out I know but I really was not getting along with the dark eldar figures and it gives me an excuse to make moar crimsons fists.  I actually managed to get 20 tactical marines for just over £10 off ebay.  These guys will need to be stripped and rebased but hopefully they should fit in with everything else once painted up.  My HQ will be the Dark Vengeance captain dude which I will convert a bit, picked him up for £2.  That leaves me with about £15 to spend, probably on something armored!  Thinking dreadnought... watch this space.

That's all this time guys!

Thanks for reading,
- Harry